![]() There are more than 1,000 worlds that the player can land on. Pete Hines, head of publishing for Bethesda Softworks, said during a livestream event at the recent Gamescom convention in Cologne, Germany, that "this game doesn't even really get going until you finish the main quest." Or in the case of "Starfield," the more than 1,000 worlds. Regardless of how good an open-world RPG's main campaign is - and unfortunately, they're rarely that good - the story is usually secondary to the true star of the show: the world itself. That's not to say the story is bad - it's just not the reason to play, or replay, the game. Like with most open-world games, however, the story in "Starfield" isn't the point. The story begins with the player joining Constellation, the last group of space explorers, as it seeks to unravel a mystery involving artifacts of unknown origin. The game, on its surface, is an open-world RPG set in a future where humanity has settled the stars and taken all of its baggage with it. 6, is the studio's first new universe in 25 years, as they were fond of reminding people during the hype campaign leading up to the launch. With the release of the highly anticipated sci-fi epic "Starfield," Bethesda is hoping to restore its reputation - to be known not as a maker of bug-filled games with thin storylines, but of captivating open worlds that beg to be explored. ![]() Not since 2011's "The Elder Scrolls V: Skyrim" has a mainline Bethesda game enjoyed widespread critical acclaim. The developer's last major release, "Fallout 76," was a critical failure, due in part to Bethesda's decision to stray from the "Fallout" franchise's single-player roots and experiment with multiplayer.Īnd before that, "Fallout 4" released to mixed reviews, with many fans and critics comparing it unfavourably to earlier instalments.
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